![]() ![]() For example, Zoltan C is a lot safer because it starts with a Zoltan Shield and fast offence. When a ship starts with strong defence or offence, delaying shield upgrades is less risky. These concerns often compete with each other. Some ships are more desperate for additional offence. The biggest factor is what ship you are playing. It knows nothing of mercy, neither of fairness, nor yet charity and in its lifeless eyes, the noble pursuit of win streaks is but a guttering candle, soon to be extinguished. The shield hack drone is out there, waiting for you. In most circumstances - but not all, and it depends on the ship - I think it’s incorrect to delay shield upgrades more than a few jumps. Or you could wait for a store at the end of sector 1 or early sector 2. You could delay just a few jumps, because you are circling around a store in the middle of the sector. You can also choose how long you delay them. Get shields-3 immediately, but delay shields-4. ![]() A bad layout in sector 2 could prevent you from finding any stores, or the stores might sell nothing useful.įor that reason, it’s sometimes worth delaying your shield upgrades. This strategy has a downside: it may stop you buying a weapon or system in a sector 1 store. Power can come later, after saving for a weapon. Having two shields makes you much safer in sectors 1 and 2. Most of the time, you can get away without this but it only takes one nasty fight where you lose 20 hull to make you appreciate the value of shields-3.ĭon’t wait on power before buying shields-4. Shields-3 provides a damage buffer, so your shield will not go down from (say) a Leto. ![]()
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